Thrive is on Kickstarter!
So Thrive is a game I designed during my game-idea-a-day project, way back in 2016! It’s a two-player abstract strategy game (which should surprise nobody), and the big innovation is that you augment...
View ArticleSpiel 2019
This year I attended my first ever Essen Spiel, the world’s largest board game convention. Bucket list item: Check. I came back with this pile of games …as you can see, they are mostly (but not all)...
View ArticleThrive – IGDA Twin Cities talk
Last night I gave a talk (on twitch.tv/igdatc, as all of our IGDATC talks have been for the last 6 months) about Thrive. It was basically a retrospective on the design and development of Thrive as a...
View ArticleFormal Game Representations
There are a few different specialized “languages” out there now for describing games. Perhaps because Abstract Strategy games are often quite “simple” in terms of rules complexity, these sorts of game...
View ArticleBlinks 3D Printed “simulator”
I’ve previously only mentioned once on this blog (in passing) that I spent some time a couple of years back working on a prototype for the Blinks game system (https://move38.com/). I backed the first...
View ArticleFeatures and Considerations for Digital Board Game Conversion
Some Definitions Conversion: The labor/effort involved in porting a game from a tabletop or “boxed” version to a digital platform.Digital Platform: An environment where software can run. Possibilities...
View ArticleBlither Heuristic Notes
Note: If you haven’t already, you’ll probably want to read my original blog post introducing Blither before you dive into this one. What’s a heuristic?!? I promised to write up some “strategy notes”...
View ArticleBlither for iOS
Last week I launched an app for my board game Blither. I’ve written about Blither on this blog twice previously, the first time describing Blither’s rules and a bit about how and why it was created,...
View ArticleCard Game Systems
As a game designer, I am of course interested in “game systems” both as a concept, and specifically, as objects to own and play. I love the idea that games can be broken down into parts that can be...
View ArticlePorting Board Games to Digital Platforms talk for CrafterCon & Madison...
I gave a talk at this year’s CrafterCon, (a single-day convention The Game Crafter puts on before the Madison Protospiel), and they recorded it and posted it to youtube. Unfortunately, I am not in the...
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